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But can such massive gunfights work on paper as well as on screen? Yes, and no.
Here are some tips to help make the most of your pitched battle.
1) A Book is Not a Movie
In a movie, you can see everything that is on the set. If there is no couch in the office, and then halfway through the scene there is a couch, it wrecks the whole film. http://www.moviemistakes.com/best_continuity.php Well, maybe not the whole film, but it certainly doesn't go unnoticed.
In a book you have a similar effect. Essentially, you can't add anything into the background during a fight scene. You can't have a gun battle in a warehouse and, halfway through the scene, suddenly announce the baddies are hiding behind barrels, and then at the end make the barrels explosive.
The audience can't see the location - they know only what you tell them. You need to tell them before (or, if that isn't possible, as soon as) the fight begins.
2) Give the Baddies More Firepower
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In computer games, when the hero does finally start getting to the big weapons, like surface-to-air missiles and so on, his enemies usually start getting bigger and scarier, too, like in Metal Gear...
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3) Let the Hero Get Injured/ Allies killed
Okay, no one expects the Hero to die, not really, and that is fair enough.
But you can raise the tension in a scene by letting him get injured, or killing off his allies.Right now, that's all on gunfights.
Still to come: the Quick Draw.
Interesting. Some good pieces of advice. Thanks. :)
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