Showing posts with label Steampunk writing advice. Show all posts
Showing posts with label Steampunk writing advice. Show all posts

Tuesday, 21 April 2009

Suspension of Disbelief vs Research and Realism

Suspension of Disbelief

When a reader picks up a work of fiction, he or she will suspend his disbelief. He will happily believe whatever the story require he believe, whether this is faster than light space travel, alternative histories, the existence of dinosaurs in the modern age, etc.

But this suspension of disbelief comes at a price.

Breaking the Suspension of Disbelief

A reader can only suspend his or her disbelief so far. Eventually this suspension will lead to the disbelief breaking. Break the disbelief too hard, or too often, and it will shatter. A reader whose disbelief has been shattered will put your book or story down, and will not pick it back up. They often won't read anything else you write, either.

Keeping the Disbelief

So, obviously, you have to suspend the disbelief, but not break it. Right, great, fair enough. What we need to be aware of when writing is what breaks a reader's SofD.
  1. Badly researched facts
  2. Laws of physics/nature etc broken
  3. Rules of storytelling broken

Number One

Badly researched facts (or unresearched facts) will pull a reader out of the story. The only way to combat this is to research, research, research. The old adage to "write what you know" should really be "know what you write." You can bet your backside that at least one of your readers knows.

I know a lot of people on the net who have read my work. One knows a lot about horses and has rode cross-country. One knows a lot about space, and works with satellites. I believe she has a degree in astrophysics. One knows a lot about computers and the internet. If I'm going to write in any of those subjects I had better have my facts right.

But then there are people on the internet, probably reading this right now, and I have no idea who they are, what they do, or what they know. Everything I write (everything you write) has to be researched.

This is the Rule of Research.

Number Two

Laws of physics and nature are the laws of the world you write about. If these laws include magic, that's fine. If they include life after death in the form of ghosts or whatever, cool. But stay consistent.

Consistency is the essence of number two. This is the Rule of Realism.

Number Three

The Rules of storytelling involve staying in character, staying in POV, not using deus ex machina or plot devices, and various add-ons.

This is a tricky one. Some of these rules can be broken, but the key to breaking these is knowing that you are doing it. If you know the rules, then you can learn how to break them.

In Summary

Readers will suspend their disbelief whilst you write about magic talking yoyos, if that's what turns your fancy, but get your facts right, be consistent in your world's logic, and in the story's logic, and your readers will keep reading.

NB: This is assuming you have a grasp of grammar, can spell, and can write a good story.

Monday, 20 April 2009

Gunfights - Part Five: The Smell of Cordite

Thought I'd set a few things straight re: cordite.


1) Cordite is no longer used in ammunition. When a modern gun is fired, you will not smell the cordite. Apparently, this is a common mistake; the only time I've seen it is in a Dresden Files novel by Jim Butcher. I may have read about it in the past. If so, it didn't stand out. I only recently learned it was a common novelist error.


2) Cordite was produced in the the UK from 1889, to replace gunpowder.


3) Cordite is smoke-less.


4) Shortages of cordite during WWI led to American smoke-less powder propellants being introduced.


The cordite is in long strings. Box of Truth took some shells apart, find the results here: http://www.theboxotruth.com/docs/edu30.htm.
And remember, if your novels set in the present, you won't smell the cordite.

Thursday, 16 April 2009

Steampunk World's Guide to Badassery: writing bad-ass characters

What is a bad-ass?

Those characters so dedicated to their goal that nothing and no-one will stand in their way. Those characters who will not be stopped. They are larger than life, able to withstand the most dire of physical punishments and still keep cracking one-liners.


Famous Badasses

Bad-ass characters are becoming so popular they seem to fall over themselves in fiction. I have a few personal favourites;
  • John McClane, Die Hard. Focused, unstoppable, takes bucketloads of punishment, cracks one-liners (even one with a Permanent Marker; Now I have a machine gun. Ho ho ho.) and has a catch-phrase.
  • Ellen Ripley, Alien etc. Focused, unstoppable, takes bucketloads of punishment, but a bit short on the one-liners.
  • Porter, Payback. One of my all-time favourite films.
  • Riddick, Pitch Black and Chronicles.
  • Chev Chelios, Crank and Crank 2.
  • Harry Dresden, of the Dresden Files series of novels.

Writing your own bad-ass

You can see from watching the above badasses in action what you need when writing them.

  • Make them hurt. In Die Hard John McClane gets pretty busted up, even getting his bare feet cut up by broken glass. The more pain they can take without going under, the more bad ass they are.
  • Make them focused. All these bad-ass characters have a goal they want that they focus on to the exclusion of everything else.
  • Make them witty. Don't underestimate the power of the one-liner.
  • Give them style. Long, flairing coats, manga poses and so on are all popular in movies. Similar things can be achieved in fiction. Obviously not exactly the same.
  • Make them witty. One-liners are essential.

Thursday, 9 April 2009

How to Make Gunfights Exciting - Part Four: The Lone Draw

Steampunk World presents Clint Eastwood in the Lone Draw....

A Spaghetti Western by Scribblar!

Okay, not quite. But if you have ever seen a western, chances are you've seen a lone draw. And they're not just restricted to Western's... the pivotal part of the Lone Draw is the face-off, and this is a pivotal part of many types of fight scenes. If you read fantasy, and the hero and villain face each, trade insults, then draw swords - you've just read a face-off.

If it's Martial Arts you're into, the hero walks along, stops suddenly. A man in black (seriously, black = evil[?] wtf?) steps out and they have a face-off. Hell, the innocent, inexperienced yet survives-to-the-end heroine of any horror movie usually has a face-off with the monster. It even happens to Sigourney Weaver in Alien, Aliens, Alien blah...

So, what is the face-off, how do you write one, how do you make it exciting, and etcetera.




The Face-Off

The face-off is the intrinsic part of the Lone Draw. It is the money scene. In the Lone Draw there is very little exchange of bullets, there is very little action. The action is not that important, it's what we learn about the character (the introspection) that is important.



In the example on the left, we can clearly see Ripley's fear. This will raise the stakes by reminding us she is human. She is such a bad-ass in the movie, it is easy to forget she is not a super-human. Or even a bad-ass normal (http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal). She's just normal, just you or me, doing what she needs to do to survive.

The Introspection

Watch a Western. The good guy and the bad guy (if he isn't the one in black, he's the one with the black moustache) line up. Cue the close-ups.

Movies can't show us what each character thinks. They focus on expressions. See the eyes, that's the introspection. The line of the mouth. The angle of the shot. These are things the movies have to use, because they lack the narrative element of novels.




The gun points down the way, the camera "looks" up at Dirty Harry. This gives him an impression of power; the grim line of his mouth and serious set of his eyes show his character. Here is a man who is pissed-off, and has a job to do.

You can show that through narration. You can enter your character's head, and tell us what he thinks. Is he scared? Is he doing what he has to do because it must be done, whilst being terrified that he is going to die? Is he having fun? Is he the 1880's version of a modern adrenaline junkie, getting into gunfights because he loves the high? If he was alive today (and wasn't 150 years old) would he be bungie jumping?

You have to tell us, and now is the best time. Get us inside his head, let us know what he thinks when the going gets tough. This is when your character is his truest self; it's when we will love him or loathe him the most.

The Audience

If you write omniscient (which most people who give writing advice say don't do, but I don't agree with that) you can show us the thoughts and feelings of the people who are watching. What does the banker think of the gunfight? What does the prostitute think? The sheriff? The bartender?

If you don't write omniscient, don't forget that your POV character needn't be the one fighting. For instance, if he sees his father/brother/wife in a gunfight, this could be a life-altering moment for him. It would be a great time to see inside his head.

The Gun

For goodness sake, don't get the technical details wrong. You cannot underestimate the importance of getting it right. If you get it wrong, you will lose all credibility with your readers. You might think that a piece of information is so far out of the normal and everyday that not a single one of your readers will know of it. More than likely, you'd be wrong.

For more information on guns in the Steampunk Era, follow this link. http://www.angelfire.com/art/enchanter/space1889/1920.html This is from Space 1889, which seems to be a role-playing steampunk system (one I'm not familiar with), but the details on the guns all seem to be chronologically accurate.

The Bullet

It all ends with the bullet. The introspection, the emphasis of the scene, everything. Bang! It's all gone.

This post has inspired me to write one's about bad-ass characters, about the onmiscient viewpoint, and about suspension of disbelief versus research and realism.

They're coming soon...

Thursday, 26 March 2009

Wednesday, 25 March 2009

Nothing

Tuesday, 24 March 2009

My New Blog

I've just moved here from my old blog.

I'll leave the old blog up, but the most important posts will be reposted here.